Playing the Game
The Culture of Digital Games
Playing the Game: The Culture of Digital Games
DOOM II
DOOM is a first-person shooter, originally released in 1993.
Players take the role of a hardened space marine sent by the Union Aerospace
Corporation (UAC) to Phobos, one of the moons of Mars. Your mission is
to investigate the results of a terrible accident that occured during
secret teleportation experiments. Demons, zombies and other evil creatures
are now overrunning the base, and the objective swiftly becomes a fight
for survival. The game's sequel, DOOM II, was released in 1994,
and DOOM 3 a decade later. A film based on the game, starring Dwayne
'The Rock' Johnson, was released in October 2005.
Extensive additional information about DOOM is available on Wikipedia.
An introductory worksheet entitled 'How to Play DOOM II' is available
here.
Bibliography
The following books and articles discuss aspects of the DOOM
series. If you come across any more please
.
Aarseth, Espen (1998). Aporia and Epiphany in
Doom and The Speaking Clock: Temporality in Ergodic Art. In Marie-Laure
Ryan (ed.), Cyberspace Textuality. Bloomington: University of
Indiana Press, pp. 31-41. A difficult text.
Bittanti, Matteo and Morris, Sue (eds) (2005). Doom: Giocare in
Prima Persona. Paolo Ruffino and Matteo Bittanti, traduzioni. Costa
& Nolan. Forthcoming, in Italian. Contents
in Italian available here,
and in English here.
To be published in English as Doom: The First Person Reader.
Crogan, Patrick (2003). The Experience of Information in Computer
Games. Fine Art Forum 17 (8) (August 2003). Retrieved 21st September
2005 from here
and here.
A response to Aarseth (1998)
which discusses first-person shooters in terms of cybernetics and contemporary
technoculture.
DeMaria, Rusel and Wilson, Johnny L. (2004). High Score! The Illustrated
History of Electronic Games. 2nd ed. New York: McGraw-Hill/Osborne,
pp. 274-75.
Herz, J. C. (1997). Joystick Nation: How Videogames Ate Our Quarters,
Won Our Hearts, and Rewired Our Minds. Boston, MA: Little Brown,
pp. 83-90. Discusses DOOM as a popular cultural
phenomenon.
Järvinen, Aki (2001). A Doom with a View: Introducing Ludological
Premises. Computer Games and Digital Textualities. Copenhagen:
IT University of Copenhagen. Discussion of games
as narratives, which briefly mentions DOOM. Abstract available
here.
Kushner, David (2004). Masters of Doom: How Two Guys Created an
Empire and Transformed Pop Culture. Random House. A
pop-history of the making of DOOM. Not academic.
Lister, Martin et al. (2003). New Media: A Critical Introduction.
London: Routledge, pp. 265-66. Short discussion
of DOOM.
Manovich, Lev (1998). Navigable Space. Retrieved 26th September 2005
from here.
Originally published (in German) in ONSCREEN/OFFSCREEN: Grenzen,
Übergänge und Wandel des filmischen Raumes. Hans Beller,
Martin Emele & Michael Schuster (eds). Stuttgart: Cantz Verlag,
1999. Compares DOOM and Myst.
Mäyrä, Frans (2008). Doom (1993): Controversy, Immersion and Player-Created
Mod Culture. In: An Introduction to Game Studies: Games in Culture.
London: Sage, pp. 101-114. Extended discussion
of many aspects of DOOM.
Myers, David (2003). The Nature of Computer Games: Play As Semiosis.
New York: Peter Lang Publishing. Chapter 11 (pp.
97-111) discusses DOOM II as an exemplar of the action genre.
Websites
Doom 3. Official
DOOM 3 website, including a free demo.
DOOM Movie Site. Includes
trailer.
id Software Website.
Official DOOM II website.
System Requirements
The official minimum requirements to install and play DOOM II
(Collector's Edition) are:
486 processor operating at a minimum of 50MHz or any Pentium/Athlon
processors
8MB RAM (64MB for Windows XP, 128MB recommended)
Microsoft Windows 95/98/ME/2000/XP-compatible computer system (including
compatible 32-bit drivers for CD-ROM, video card, sound card and input
devices)
140MB of uncompressed hard-drive space (plus 100MB for the Windows
swap file)
Quad-speed CD-ROM drive (600k/sec sustained transfer rate)
DirectX 8.0a

DOOM
II