Bibliography
Media Studies
Getting Started: The best place to start if you're interested in
different aspects of the media is Gill Branston and Roy Stafford's The
Media Student's Book, which is the module's Set Text.
Bell, A. and Garrett, P. (eds) (1998). Approaches to Media Discourse.
Oxford: Blackwell.
Buckingham, D. (ed.) (1993). Reading Audiences: Young People and
the Media. Manchester: Manchester University Press.
Curran, J. and Gurevitch, M. (eds) (2005). Mass Media and Society.
4th ed. London: Hodder Arnold.
Dutton, B. (1986). The Media. London: Longman.
Laughey, D. (2007). Key Themes in Media Theory. Maidenhead: Open University Press.
McQuail, D. and Windahl, S. (1993). Communication
Models for the Study of Mass Communications. 2nd ed. London: Longman.
O'Shaughnessy, M. and Stadler, J. (2008). Media
and Society: An Introduction. 4th ed. Oxford: Oxford University Press.
O'Sullivan, T., Dutton, B. and Rayner, P. (2003).
Studying the Media: An Introduction. 3rd ed. London: Arnold.
Thwaites, T., Davis, L. and Mules, W. (2002).
Introducing Cultural and Media Studies: A Semiotic Approach. Basingstoke:
Palgrave.
Watson, J. (2003). Media Communication: An Introduction
to Theory and Process. 2nd ed. Basingstoke: Palgrave Macmillan.
Watson, J. and Hill, A. (2006). Dictionary of Media and Communication
Studies. 7th ed. London: Hodder Arnold.
Internet and Digital Media
Getting Started: The best place to start if you're interested in
the ways in which the internet and digital media have changed society and
individuals is New Media: A Critical Introduction
by Martin Lister et al. For up-to-date news on all aspects of the internet
and new media, see the Guardian's online Technology
section.
Aarseth, E. J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press. Difficult but thought-provoking.
Anderson, Craig A., Gentile, Douglas A., and Buckley, Katherine E.
(2006). Violent Video Game Effects on Children and Adolescents: Theory,
Research, and Public Policy. Oxford: Oxford University Press.
Baggini, J. (2005). Touched By Your Absence. Guardian
Online, 6th January, p. 17. Retrieved 20th February 2005 from: http://www.guardian.co.uk/print/0,3858,5096173-111452,00.html.
Baggini discusses the implications of his having co-authored a book with
someone he had only known by email.
Bell, D and Kennedy, B. M. (eds) (2000). The Cybercultures Reader.
London: Routledge.
Bennett, W. L. (ed.) (2007). Civic Life Online: Learning How Digital
Media Can Engage Youth. Cambridge, MA: MIT. Retrieved 25 November
2008 from here.
Examines the relationship of participation in online communities to civic
and political engagement. Part of the MacArthur Foundation series on Digital
Media and Learning (see here).
Birkerts, S. (1994). The Gutenberg Elegies:
The Fate of Reading in an Electronic Age. New York: Fawcett Columbine.
Birkerts provides a great sense of just how much things change when texts
migrate to the computer screen. Some chapters are more relevant to the
module than others: see particularly Chapter 3 (pp. 70-76), all of Part
II (pp. 115-64) and the Coda (pp. 210-29).
Birkerts, S. (1994a). Close Listening.
In: The Gutenberg Elegies: The Fate of Reading in an Electronic Age.
New York: Fawcett Columbine, pp. 141-50. Birkirts ponders the return to
an oral tradition that audio books might prompt, and the difference between
reading and listening to a book.
Birkerts, S. (1994b). Hypertext: Of Mouse and
Man. In: The Gutenberg Elegies: The Fate of Reading in an Electronic
Age. New York: Fawcett Columbine, pp. 151-64. Birkirts considers aspects
of hypertext fiction.
Bogost, I. (2010). Ian became a fan of Marshall McLuhan on facebook and suggested you become a fan too. In: Wittkower, D. E., ed. (2010). Facebook and Philosophy: What's on Your Mind? Chicago, IL: Open Court, pp. 21-32.
Bolter, J. D., and Grusin, R. (1999). Remediation: Understanding
New Media. Cambridge, MA: MIT.
Buckingham, D. (ed.) (2007). Youth, Identity, and Digital Media.
Cambridge, MA: MIT. Retrieved 25 November 2008 from here.
Contributors discuss how growing up in a world saturated with digital
media affects the development of young people's individual and social
identities. Part of the MacArthur Foundation series on Digital Media and
Learning (see here).
Castells, M. (2003). The Internet Galaxy: Reflections
on the Internet, Business, and Society. Oxford: Oxford University
Press.
Chandler, D. (1998). Personal Home Pages and the
Construction of Identities on the Web. Retrieved 26th February 2005 from:
http://www.aber.ac.uk/media/Documents/short/webident.html
De Kerckhove, D. (1997). The Skin of Culture: Investigating the
New Electronic Reality. London: Kogan Page.
Doueihi, M. (2011). Digital Cultures Cambridge, MA: Harvard UP.
Everett, A. (ed.) (2007). Learning Race and Ethnicity: Youth and
Digital Media. Cambridge, MA: MIT. Retrieved 25 November 2008 from
here. An exploration
of how issues of race and ethnicity play out in a digital media landscape
that includes MySpace, post-9/11 politics, MMOGs, Internet music distribution,
and the digital divide. Part of the MacArthur Foundation series on Digital
Media and Learning (see here).
Farivar, C. (2011). The Internet of Elsewhere: The Emergent Effects
of a Wired World (New Jersey: Rutgers University Press, 2011). This
book,comparing the internet in Iran, Estonia, South Korea, and Senegal,
has an accompanying website here.
Gackenbach, J. (2006). Psychology and the
Internet: Intrapersonal, Interpersonal, and Transpersonal Implications.
2nd ed. San Diego, CA: Academic Press.
Galloway, A. R. (2006). Protocol: How Control Exists after Decentralization.
2nd ed. Cambridge, MA: MIT.
Gates, B. (1996). The Road Ahead. Revised ed. London: Penguin.
Gauntlett, D. and Horsley, R. (eds) (2004). Web.Studies.
2nd ed. London: Arnold. David
Gauntlett has made available the introduction
to the first edition, as well as the introduction
to the second edition, on his website http://www.theory.org.uk/.
Gillmor, D. (2004). We the Media: Grassroots
Journalism by the People, for the People. Farnham: O'Reilly. The
entire book is available free in pdf format here: http://www.oreilly.com/catalog/wemedia/book/.
Gleick, J. (2003). What Just Happened: A Chronicle from the Information
Frontier. London: Abacus.
Grossman, W. (1997). Underground Fiction. Salon
Magazine. Retrieved 13th February 2005 from: http://archive.salon.com/march97/21st/london970320.html.
A short article on Geoff Ryman's online novel 253.
Gurak, L.J. et al. (eds) (2005). Into the Blogosphere: Rhetoric,
Community, and Culture of Weblogs. Minnesota: University of Minnesota.
Retrieved 9th October 2005 from: http://blog.lib.umn.edu/blogosphere/.
An ongoing collection of essays and articles on the 'discursive, visual,
social, and other communicative features of weblogs'.
Hammersley, B. (2005). Generation Text. Guardian
Online, 13th January, p. 24. Retrieved 20th February 2005 from: http://www.guardian.co.uk/technology/2005/jan/13/gadgets.mobilephones
Herz, J. C. (1995). Surfing on the Internet: A Net-Head's Adventures
On-Line. London: Abacus. This book is a little dated now, but Herz's
geeky enthusiasm conveys the excitement and novelty of 'the internet'
ten or so years ago.
Jaffe, J. M., Lee, Y.-E., Huang, L.-N. and Oshagan, H.
(1995). Gender, Pseudonyms, and CMC: Masking Identities and Baring Souls.
Paper presented at the 45th Annual Conference of the International Communication
Association, May. Retrieved 12th March 2005 from: http://research.haifa.ac.il/~jmjaffe/genderpseudocmc/.
Jenkins, H. (2006). Convergence Culture: Where Old and New Media
Collide. New York, NY: New York University Press.
Jones, Steven G. (ed.) (1995). CyberSociety: Computer-Mediated Communication
and Community. Thousand Oaks, CA: Sage.
Levinson, P. (1997). The Soft Edge: A Natural History and Future of the Information Revolution. London: Routledge.
Levinson, P. and Novak, C. (1999). On Yesterday. Technos. 8:4
(Winter). Retrieved 21th June 2006 from: http://www.ait.net/technos/tq_08/4levinson.php.
A short interview in which Levinson discusses his book Digital
McLuhan, education and gatekeeping, hot and cool media, the global
village and the internet, technological determinism, and science fiction.
Lewis, M. (2001). The Future Just Happened.
London: Hodder & Stoughton. Fascinating, pacy account of the impact of
the internet; accompanied a BBC documentary series.
Livingstone, S. and Bovill, M. (eds.) (2001). Children and Their
Changing Media Environment: A European Comparative Study. Mahwah,
NJ: Lawrence Erlbaum Associates. Reports on a large cross-European study
of children's changing use of the media.
Lovink G. and R. Somers Miles. Video Vortex Reader II: Moving Images
Beyond YouTube. Amsterdam: Institute of Network Cultures. Retrieved
30th May 2011 from: http://www.networkcultures.org/publications.
Lovink, G. and N. Tkacz (eds) (2011). Critical Point of View: A
Wikipedia Reader. Amsterdam: Institute of Network Cultures. Retrieved
30th May 2011 from: http://www.networkcultures.org/publications.
McCloud, S. (2000). Reinventing Comics: How Imagination and Technology
Are Revolutionizing an Art Form. New York: HarperCollins.
McPherson, T. (ed.) (2007). Digital Youth, Innovation, and the Unexpected.
Cambridge, MA: MIT. Retrieved 25 November 2008 from here.
Examines how emergent practices and developments in young people's digital
media can result in technological innovation or lead to unintended learning
experiences and unanticipated social encounters. Part of the MacArthur
Foundation series on Digital Media and Learning (see here).
Metzger, M. J. and A. J. Flanagin (eds) (2007). Digital Media, Youth,
and Credibility. Cambridge, MA: MIT. Retrieved 25 November 2008 from
here. Examines
the difficulties in determining the quality of information on the Internet—in
particular, the implications of wide access and questionable credibility
for youth and learning. Part of the MacArthur Foundation series on Digital
Media and Learning (see here).
Murray, J. H. (1997). Hamlet on the Holodeck:
The Future of Narrative in Cyberspace. Cambridge, MA: MIT.
Poole, S. (2000). Trigger happy: Videogames and the Entertainment
Revolution. New York: Arcade.
Porter, D. (ed.) (1997). Internet Culture. London: Routledge.
Ryman, G. (1996). 253. Available at: http://www.ryman-novel.com.
A hypertext novel.
Shirky, C. (2011). Cognitive Surplus: creativity and generosity in a connected age. London: Penguin.
Suler, J. (1996-2000). The Psychology of Cyberspace.
Retrieved 25th March 2005 from: http://www.rider.edu/~suler/psycyber/psycyber.html.
Trend, D., ed. (2001). Reading Digital Culture. Oxford: Blackwell.
Turkle, S. (1996a). Virtuality and its Discontents:
Searching for Community in Cyberspace. American Prospect, 7 (24), December.
Retrieved 12th March 2005 from: http://hevra.haifa.ac.il/~soc/lecturers/talmud/files/547.htm.
Adaptation of a chapter from Turkle, 1997.
Turkle, S. (1996b). Interview with Sherrky Turkle. Technology Review.
Retrieved 4th March 2006 from: http://www.priory.com/ital/turkleeng.htm.
Turkle, S. (2003). Interview with Professor Sherry Turkle. Open Door. MIT Alumni Association. July/August. Retrieved 4th March 2006 from: http://alumweb.mit.edu/opendoor/200307/turkle.shtml.
Turkle, S. (2005). The Second Self: Computers and the Human Spirit. Revised edition. Cambridge, MA: MIT Press.
Turkle, S. (no date). Personal webpage, Massachusetts
Institute of Technology. Retrieved 12 March 2005 from: http://web.mit.edu/sturkle/www/.
Includes interviews and links to papers available online.
Turkle, S. (no date). Sherry Turkle Interviewed by John Papageorge.
Silicon Valley Radio. Retrieved 4th March 2006 from: http://www.transmitmedia.com/svr/vault/turkle/index.html.
Turkle, S. (2011). Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books.
Ward, K. J. (1999). The Cyber-Ethnographic (Re)Construction of Two
Feminist Online Communities. Sociological
Research Online. 4 (1). Retrieved 20th September 2005 from: http://www.socresonline.org.uk/4/1/ward.html.
Wardrip-Fruin, N. and Montfort, N. (eds) (2003). The New Media Reader.
Cambridge, MA: MIT. There is an accompanying website, including excerpts,
here.
Wardrip-Fruin, N. and Harrigan, P. (eds) (2004). First Person: New
Media as Story, Performance, and Game. Cambridge, MA: MIT Press.
Wolf, M. J. P. (2002). The Medium of the Video Game. Texas: University of Texas Press.
Wolf, M. J. P. and Perron, B. (eds) (2003). The Video Game Theory
Reader. London: Routledge.
Media and Miscellaneous
Achbar, M. (ed.) (1994). Manufacturing Consent:
Noam Chomsky and the Media. Montreal: Black Rose Books.
Alasuutari, P. (ed.) (1999). Rethinking the Media Audience: The
New Agenda. London: Sage.
Barham, N. (2004). Disconnected: why our kids are turning their backs on everything we thought we knew. London: Ebury Press.
Bennett, T. et al. (eds.) (1981). Popular Television and Film: A Reader.
London: Open University/BFI. Includes key texts from the McArthur/McCabe debate
on realism. Useful notes on this debate can also be found at http://www.arasite.org/nrelsm2.htm.
Chandler, D. (1995). Technological or Media Determinism.
Retrieved 16th April 2005 from: http://www.aber.ac.uk/media/Documents/tecdet/tecdet.html.
Chandler, D. (1997). An Introduction to Genre
Theory. Retrieved 4th March 2005 from: http://www.aber.ac.uk/media/Documents/intgenre/intgenre.html.
Chandler, D. (2005). Semiotics for Beginners.
Retrieved 12th February 2005 from: http://www.aber.ac.uk/media/Documents/S4B/.
Chomsky, N. (2001). Propaganda and the Public Mind. Cambridge, MA: South End Press.
Chomsky, N. (2002). Media Control: The Spectacular Achievements of Propaganda. New York: Seven Stories Press.
Chomsky, N. (1993). On Power and Ideology: Managua Lectures. Montreal: Black Rose Books.
Chomsky, N. (2006). Deterring Democracy. London: Vintage.
Dickinson, R., Harindranath, R. and Linné, O.
(eds) (1998). Approaches to Audiences: A Reader. London: Arnold.
Dyer, R. (2002). The Role of Stereotypes. In: The
Matter of Images: Essays on Representations, 2nd ed. London: Routledge,
pp. 11-18.
Eco, U. (1987). Travels in Hyperreality. London: Picador.
Gauntlett, D. (1995). Moving Experiences: Understanding
Television's Influences and Effects. John Libbey Media.
Gauntlett, D. (1997). Video Critical: Children,
the Environment and Media Power. Luton : University of Luton Press.
Gauntlett, D. (1998). 'Ten Things Wrong With the
Media 'Effects' Model. In: Dickinson, R., Harindranath, R. and Linné,
O., eds (1998). Approaches to Audiences: A Reader. London: Arnold.
Retrieved 23rd March 2005 from: http://www.theory.org.uk/david/effects.htm.
Includes a large and useful bibliography of texts dealing with audiences
and effects.
Gauntlett, D. and Annette Hill (1999). TV Living: Television, Culture and Everyday Life. London: Routledge.
Gauntlett, D. (2002). Media, Gender and Identity:
An Introduction. London: Routledge. Additional articles and resources
associated with the book are available at: http://theoryhead.com/gender/.
Hall, S. (1997). Representation: Cultural
Representations and Signifying Practice. London: SAGE/Open University.
Hallam, J. and Marshment, M. (2000). Realism and Popular Cinema. Manchester: Manchester University Press.
Harris, D. et al. (no date). Realism: Classic Debates. http://www.arasite.org/nrelsm2.htm.
Herman, E. S. and Chomsky, N. (1994). Manufacturing Consent: The Political Economy of the Mass Media. London: Vintage.
Hermes, J. (1999). Media Figures in Identity Construction. In: Alasuutari,
P., ed. Rethinking the Media Audience: The New Agenda. London: Sage,
pp. 69-85.
Innis, H. (1999). The Bias of Communication. Toronto: University of Toronto Press.
Jewett, R. and Lawrence, J. S. (1977). The
American Monomyth. Garden City, N.Y: Anchor Press. See also their
2002 book The Myth of the American Superhero.
Key, W. B. (1973). Subliminal Seduction: Ad Media's Manipulation of a Not So Innocent America. Englewood Cliffs, NJ: Prentice-Hall.
Kress, G. R. and Leeuwen, T. (1996). Reading Images: a Grammar of
Visual Design. London: Routledge.
Lasn, K. (2000). Culture Jam: How to Reverse America's
Suicidal Consumer Bing - and Why We Must. New York: Quill.
Lawrence, J. S. and Jewett, R. (2002). The
Myth of the American Superhero. Cambridge: Wm. B. Eerdmans. Lawrence
and Jewett apply Campbell's monomyth to a variety of contemporary texts
and situations. A selection of reviews of this book is available here.
See also their 1977 book The American Monomyth.
Levinson, P. (1997). The Soft Edge: A Natural History and Future of the Information Revolution. London: Routledge.
Lum, C. M. K. (2005). Perspectives on Culture, Technology And Communication:
The Media Ecology Tradition. Cresskill, New Jersey: Hampton.
Lupton, E. and Miller, A. (1996). Design Writing
Research: Writing on Graphic Design. London: Phaidon.
Lupton, E. and Miller, A. (1996a). Line Art: Andy
Warhol and the Commercial Art World of the 1950s. In: Design Writing
Research: Writing on Graphic Design. London: Phaidon, pp. 72-89.
On Warhol's commercial illustration.
Lupton, E. and Miller, A. (1996b). White on Black
on Gray. In: Design Writing Research: Writing on Graphic Design.
London: Phaidon, pp. 102-119. On representation and race in American advertising.
Lupton, E. and Miller, A. (1996c). Picture for
Rent: From Stereoscope to Stereotype. In: Design Writing Research:
Writing on Graphic Design. London: Phaidon, pp. 120-133. On stereotypes
in stock photography.
Lupton, E. and Miller, A. (1996d). Subliminal
Seduction. In: Design Writing Research: Writing on Graphic Design.
London: Phaidon, pp. 134-141. On the myth of subliminal advertising.
Lupton, E. and Miller, A. (1996e). McPaper: USA
Today and the Journalism of Hope. In: Design Writing Research: Writing
on Graphic Design. London: Phaidon, pp. 142-155. On the influence
of television on newspapers (very McLuhanesque).
Lupton, E. and Miller, A. (1996f).
High and Low: Design in Everyday Life. In: Design Writing Research:
Writing on Graphic Design. London: Phaidon, pp. 156-166. On the fluid
line between high and low culture.
Lupton, E. and Miller, A. (1996g).
Graphic Design in America. In: Design Writing Research: Writing on
Graphic Design. London: Phaidon, pp. 168-202. A brief history of
graphic design, with useful material on advertising and branding.
Mitchell, P. and John Schoeffel (eds) (2003). Understanding Power: The Indispensable Chomsky. London: Vintage.
Moon, J. (1999). Learning Journals: A Handbook
for Academics, Students and Professional Development. London: RoutledgeFalmer.
Nava, M. et al. (eds) (1997). Buy this Book: Studies in Advertising
and Consumption. London: Routledge.
Neale, S. (1990). Questions of Genre. Screen, 31
(1). An influential but demanding essay in which Neale discusses cultural
and generic verisimilitude. Extracts are also reproduced in Boyd-Barrett
and Newbold (1995, pp. 460-72).
Noble, K. D. (2002). The Sound of a Silver Horn:
Reclaiming the Heroism in Contemporary Women’s Lives. 2nd ed. Cresskill,
N.J.: Hampton Press.
Plato (1888). The Republic. 3rd ed. Benjamin
Jowett, trans. Oxford: Clarendon Press. Retrieved 14 march 2005 from:
http://oll.libertyfund.org/ToC/0061.php, and from: http://classics.mit.edu/Plato/republic.html.
Rose, B. (2003). TV Genres Re-Viewed. Journal
of Popular Film and Television. 31(1) (Spring), pp. 2-4.
Schor, J. B. (2005). Born to Buy: The Commercialized
Child and the New Consumer Culture. New York: Scribner.
Schwartz, T. (1974). The Responsive Chord. New York: Doubleday/Anchor
Press.
Schwartz, T. (1983). Media: The Second God. Illustrated by Nurit
Karlin. Garden City, NY: Anchor Books.
Starkey, D. (1995). Chasing Shadows. The Sunday
Times, 2 July, p. 10. Retrieved 8 December 2006 from here.
Starkey, G. (2007). Balance and Bias in Journalism: Representation, Regulation and Democracy. Basingstoke: Palgrave Macmillan.
Storey, J. (1997). An Introduction to Cultural Theory and Popular
Culture. 2nd ed. Hemel Hempstead: Prentice Hall/Harvester Wheatsheaf.
Storey, J. (1998). An Introduction to Cultural
Theory and Popular Culture. 2nd ed. Athens, GA: University of Georgia
Press.
Strate, L. (2006). Echoes and Reflections: On Media Ecology as a
Field of Study. Cresskill, NJ: Hampton Press.
Tagg, J. (1988). The Burden of Representation: essays on photographies and histories. Basingstoke: Macmillan.
Tudor, A. (2003). Genre. In: Grant, B. K., ed. Film
Genre Reader III. Austin, TX: University of Texas Press, pp. 3-11.
Online Resources
Adbusters, Culture Jammers HQ. Retrieved 10th April 2005 from:
http://www.adbusters.org.
Klein, N. (no date). No Logo. Retrieved 10th April 2005 from:
http://www.nologo.org.
MacArthur Foundation, Digital Media and Learning. Retrieved 26th November 2008 from: http://digitallearning.macfound.org. Research initiative examining how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
Vaske, H. (no date). Why Are You Creative? Retrieved 10th April
2005 from: http://www.whyareyoucreative.com.
Wesch, M. (no date). mediatedcultures.net @ kansas state university.
Retrieved 7th June 2008 from: http://mediatedcultures.net/.
Video and Acoustic Resources
Joyce, M. (2001). Afternoon: A Story. Watertown, MA: Eastgate
Systems. The first hypertext novel.
Manufacturing Consent: Noam Chomsky and the
Media (1992). Documentary. Directed by Mark Achbar and Peter Wintonick.
USA: Zeitgeist Films. Retrieved 5th October 2007 from here.
Next: The Future Just Happened (2001).
Documentary. Written by Michael Lewis. New York, NY: A&E Home
Video. Documentary on the impact of online technologies, with accompanying
book. The BBC website is available here.
The World's Best Sellers: The Fine Art of Separating People From
Their Money (1997). Documentary. Directed by Hermann Vaske. UK:
Fox Lorber/Wellspring. An entertaining, unconventional documentary on
advertising and creativity by Hermann Vaske, hosted by Dennis Hopper,
and comprising sections on art, humour and shock. Includes interviews
with Tony Scott, Alan Parker, David Bowie, Spike Lee, Rowan Atkinson,
John Cleese, Anthony Hopkins, Harvey Keitel, Dudley Moore, Leslie Nielsen,
Anthony Quinn, et al. A short clip is available on Vaske's website: http://www.whyareyoucreative.com.
See the separate pages for texts by and on McLuhan, and for texts concerning The Matrix and Videodrome.